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Product Overview
Making music should be as easy as powering up a computer, loading up a powerful piece of music software, and getting down to business. And it is. Reason version 5 is a virtual studio rack with all the tools and instruments you need to turn your ideas into music. And it's more than just a set of excellent synths and effects. It's a complete music system. Step into the age of Reason.
All-in-one wonder
Synthesizers, samplers, drum machine, REX file loop player, professional mastering tools, mixer, vocoder, world class effects, pattern sequencer and more. As many of each as your computer can handle. Reason is an infinitely expandable all-in-one music production environment, complete with its own realtime sequencer. Although easy to learn and a breeze to use, Reason is an extremely flexible music system - a system that can be just as complex and advanced as you make it. With sophisticated tools such as the MClass mastering suite, the mighty Combinator device, or the all-powerful Thor synth, Reason will not just impress, but inspire you.
Need more gear?
No problem. Choose a synth, a drum machine, a loop player or any device from the Create menu, and it will instantly appear in your rack, logically patched into the signal chain. And because Reason is designed to go easy on your computer, you can repeat the process until you're more than happy. If you ever wished you had eleven samplers and ten compressors, Reason is definitely for you. And if you have created more machines than you have mixer channels, just create another mixer. The studio of your dreams is just a few mouse clicks away.
Control your controls
Each unit in Reason's virtual rack is edited from its own on-screen front panel. All the sliders, knobs, buttons and functions are right in front of you, ready to be tweaked, turned and twisted in absolute real-time. And all your front panel actions - filter adjustments, pitch bending, gain riding or panning - can be recorded and automated in the Reason sequencer.
Radical routing
In Reason, you will never run out of rack space.
A single keypress will turn Reason's rack around, and there you are, in patch cord heaven. Most audio connections are made automatically. When a new device is created, it appears immediately below the currently selected device, and Reason patches it into the system in the most logical way. Repatch by dragging the patch cord plug to the desired connector, or just make a pop-up menu choice. Most devices have one or more parameters controlled by Gate and/or CV. And all instrument devices have several Gate or CV output options. Combine this with easy, transparent patching, and you have connection power approaching that of a fully modular synth.
Analog synthesis, physical modeling, sampling, REX loops, support sound generators, effects, flexible routing, multiple hit types and more. The Kong Drum Designer is not your regular drum module. It's the drum module focused on letting you get exactly that drum sound you're after. Kong has 16 pads and 16 drums. Build your drum sounds based on any of the nine different drum modules. Flavor the sound with 11 support generators and effects. Program automation, create alternating groups and let Reason's powerful sequencer control the beat. Reason 5 ships with a sound bank with a generous supply of kits for Kong across a wide variety of styles.
Kong is fully loaded with drum modules, allowing you to create and customise and piece of kit you can dream of.
- Synth Bass Drum - From hard knocking kicks to long booming ones, the analog modeling kick drum can do them all.
- Synth Snare - The synth snare drum is based on tone, harmonic and noise. Short and snappy or long and noisy. You decide.
- Synth Hi-Hat - This module has four different hit types that can be spread out across the pads: closed, semi-closed; semi-open or open.
- Synth Tom Tom - If your fondest memories in life include a musical backdrop of those ubiquitous tom tom breaks in 80s ballads, then this module will make your eyes misty. With its range of settings, this module can produce a wide selection of percussion sounds.
- Physical Bass Drum - Built on physical modeling, this module generates organic sounding kicks with flexible settings for tuning, size, beater characteristics and more.
- Physical Snare Drum - This module has four hit types (center, position 1, position 2 and edge) to generate a very natural sounding snare drum. It comes with settings for snare tension, bottom and top pitch and more.
- Physical Tom Tom - This model has settings for size, tuning, stick and more, making it capable of sounding like a wide range of tom tom-like drums.
- Sample player - The NN-Nano is a multi-layered sampler & sample player that lets you build drum sounds by layering samples. You can create layered sounds or use velocity settings to create velocity switching between samples.
- REX player - Nurse REX is an extremely versatile loop player. You can use it to trigger an entire loop from a pad, in sync of course, or use it to play a selected slice only. You can assign one loop across several pads and set the REX player to trigger chunks of slices – still in sync: instant breakbeat bliss!
The upgraded Dr. Octo Rex loop player loads eight REX loops into one player and lets you switch between them on the fly. This makes arranging a breeze - load the drum loops into one player, the guitars into another and use the sequencer to select what loop to play in a pattern-like fashion. With eight loops to switch between, the new loop player also comes ready for the experimental minded. Set the player to retrig the loops on the beat, on the bar or on the 16th note. Or program the loops manually like in the original rex player. For each of the eight loops, the new rex player also comes with an expanded set of per-slice settings. Set pan, pitch, filter frequency and level, reverse slices, use multiple outputs, create alternating groups of slices and much more.
Remember the time when samples were something you sampled and not loaded from your hard drive? When a sampler was a machine that could record samples, not just play them back. As samplers became software instead of machines, they came to rely on external sample editing software for recording and editing the samples and the art of spur-of-the-moment creative sampling was pretty much lost. Now we are bringing it back to Reason 5 with its live sampling input. All sample players in Reason are now samplers. Just hook up a sound source to the rack's sampling input and you are ready to start sampling. Use a mic, a turntable, an instrument or the entire Reason mix.
Sampling in Reason is simple and straightforward. Hit the sample button and Reason starts sampling. Reason will detect the sample start automatically. You can sample when Reason is running too if you like - no need to stop the music. If needed, bring up the built-in sample editor to set start and end points, loop points and more. This is possible for all loaded samples by the way - not only the ones you have sampled.
As always, Reason lets you focus on music making - and sampling in this case. All samples are neatly stored in our song file and accessible in the new samples pane in the tool window. Here you can easily see what samples are loaded into what machine and delete and export samples as you wish. Live sampling together with pitch detection of root key and automatic zone mapping makes it dead easy to sample an instrument and map the samples across the keyboard. This way you'll create your own multi-sampled instruments for NN-XT and NN-19 in an instant.
Many musicians tend to think of music in terms like intro, verse, chorus, breakdown, buildup and so on. With the new Blocks mode in Reason 5 and Record 1.5, your sequencer does too. Blocks lets you sequence your songs using a more pattern-based approach, with the segments of your song as individual building blocks to be laid out in your arrangement. Start by creating the discrete parts of your song in blocks mode. When you are ready to start building your song, just switch back to song mode and draw in what blocks should play in the dedicated pattern lane. Use one block for the verse and one for the chorus — or build your song around a single 8-bar loop.
Blocks provide a very fast way of creating a musical structure for your song. But the options don't end there. With the basic arrangement laid out, you can see the contents of the blocks and create variations and mute individual parts, or add further musical elements in song mode. A typical use for Blocks is to create your backing track in blocks and then use the song mode sequencer to record vocals or instrumental performances. For music based around a single looped section, one repeated block with automation and mutes of individual tracks added in song mode makes arranging a breeze.
You never have to commit to using either mode - you are free to move back and forth between Blocks and Song mode, and any changes you make in your Blocks will instantly be manifested in all instances of that Block. Need some tambourine on that chorus? Add it, and there will be tambourine whenever the chorus block is playing.